Friday, September 11, 2009

Generative Research

Description
Generative Research is the name given to a set of methods meant to inspire ideas for a game concept.
The game design tool implies that a game designer should look for and discover “ideas” through research. The most common approaches use games, books, film, music, interviews, and new experiences as reference material for game design. The basic precepts of this tool are:
  • Gather Research Materials
  • Informs, Formulates and Inspires Ideas or Design Solutions Based on  the Research 
Methods:
(Link)
Formative Research as Game Design
Game Design Research, ala Avellone
(Literature)
Game Design: A Practical Approach (Schuytema 2006)
Game Design Workshop, 2nd: A Playcentric Approach to Creating Innovative Games (Fullerton et al. 2008)
Game Design: Principles, Practice, and Techniques - The Ultimate Guide for the Aspiring Game Designer (Thompson et al. 2007)
Game Architecture and Design: A New Edition (Rollings & Morris 2003)
The Ultimate Guide to Video Game Writing and Design (Dille & Platten 2008)
Game Design Complete (O’Luanaigh 2005)
Chris Crawford on Game Design (Crawford 2003) 
Design Research: Methods and Perspectives (Laurel 2003)