The Game Concept and Design Document Template is a culmination (Rollings & Morris 1999 2003)(Fullerton et al. 2004)(Ryan 1999)(Gordon 2000)(Sloper 1997)(Walstra 2003)(Taylor 1999)(Sikora 2001)(Freeman 1997) of research in an effort to generate a thorough template to be used by the game designer during game development. This template incorporates documentation for concepts, design and tech specs. In addition there is a philosophy behind the formulation of the template:
- Each template targets different readers involved with game development (e.g. clients, management, programmers, audio designers and artists)
- The design template is meant as a designers note book rather than a design bible.
- The design template is organized to capture the perspectives of the player.
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