- It’s better suited for iteration.
- It’s focused on creating a game concept, not a bunch of loose random ideas for features.
- It lets the individual take time to germinate game concepts.
Ideation if not focused correctly can develop concepts but leave the important questions that lead to a design unanswered. For that reason the this method focuses on the creation game concepts, not just a bunch of loose ideas for features. Too often, concepts are chosen that are too vague, which result in a series of brainstorms, design sessions, meetings and pitches. Generally, the concept is then reinvented, during a pseudo design-ideation period, which translate into a waste of time and loss of focus.
Most brainstorming methods focus on fast-group-procreation of concepts, this method encourages slow-individual-germination of game concepts. Allowing people to have time to let ideas “sink in” and “pop-up” is essential to this method. The goal of the method is to allow individuals to collect ideas and guide them towards a game concept.
You can access the Quick Concept Format worksheet here.
How to use:
- Give your concept a working title.
- Use the QCF to write a few sentences per category about your game concept. (Note: It is okay if you can't fill it all in, maybe someone else will help provide that part of the concept or you can barrow from someone else's concept.)
- Allow participants to take this home over one night or even a few days.
- Allow participants to present their concepts.
- Follow this up with selection of a game concept or a new round of brainstorming sessions.
The QCF is also an excellent tool for aiding designers in structuring discussions about design. This helps to avoid situations where you as a designer here something like, “ I don’t like zombies”. The QCF helps to determine what this objection is really about. Is it just the theme? Is it how most game progress during a zombie game? Is it in relation to the core mechanics? Is some subjective association the person has with zombie games in general? Is it a issue with how your technology handles the concept behind zombies?