Friday, May 31, 2013

2CaT: A Framework for Applied Game Design

I was rummaging through my files and came across this outdated paper that I never published and thought I would place it HERE. This represents one my earliest attempts to create a what I now call the 2CaT (content, context and transfer) model which forms an important part of my Applied Game Design scope model. I have used this method since 2006 to good effect in the design and development of both entertainment and serious games.